Rolling on Random
This assignment focused on using basic shapes and random algorithms to create a unique fluid scene. Numerous random generator styles were used including Gaussian and Perlin Noise. Random elements included time lengths, sizes, angles, positions and more.
Display video available on my Behance account

Asteroids 2.0
Asteroids 2.0 is an obvious copy of the original Asteroids game. The assignment focused on Collision Detection between multiple objects. The red asteroids can be shot to be broken into smaller chunks. Once small enough, the blue materials could be collected for points and health by the player.
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Autonomous Agents
This is a Humans Vs. Zombies simulation using Autonomous Agents, which can respond and move independently in response to their environment. Zombies will seek out humans, and the Humans will run from the Zombies. Upon collision, a new Zombie will be formed. When not close enough for chasing, both agents wander. This project included flocking algorithms such as seek, flee, evade, pursue, chase and wander.
Display video available on my Behance account

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