Unity Scenes

Carnival Ride

Carnival_screen

This scene was created for my Interactive Media Development class. All animations were completed usingĀ C# Scripts and the environment was created using the Unity Terrain editor.

I modeled the Octopus Ride shown.

 

Decrepit Carnival

carnival

This scene was a group assignment for my 3D Modeling class. The attempt was to create a worn down carnival, including animated rides, tents, lights and a terrain. I personally modeled the Carnival tent, Ferris wheel, octopus ride, benches and more.

 

Pokemon Autonomous Agents

pokemon

This simulation was almost entirely based in C# Scripts. Using Scripts, I created Flocking Autonomous AgentsĀ out of the Pokemon models and implemented Cohesion, Separation and Alignment. Larger Pokemon also followed the Advanced Flocking Algorithms, like Path and Leader Following.

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